home *** CD-ROM | disk | FTP | other *** search
Text File | 1997-08-18 | 3.5 KB | 80 lines | [TEXT/3PRM] |
- \About
- \DScrabble
-
- \cThis application is developed using the Concurrent Clean System,
- \ca programming environment for the functional programming
- \clanguage Concurrent Clean. This system is developed by the
- \cresearch group Parallel Systems and Computational Models at the
- \cUniversity of Nijmegen.
-
- \cOriginal program written by Paul de Mast in the functional
- \cprogramming language Amanda.
- \cConverted to Clean by the above mentioned research group.
-
- \dThe Concurrent Clean System is freelyavailable via FTP for
- \dMacintoshes, Suns, and PCs (OS/2, Windows95)
- \d(see ftp.cs.kun.nl and http://www.cs.kun.nl/~clean/).
- \EndAbout
-
- \Help
- \DScrabble Help
-
- This game can be played by two persons, or versus the computer, or
- the computer versus itself. Players take turns to place words on the
- board. The letters that make up new words are provided by the program
- and those that are already on the board. The first word needs one of its
- letters to be placed in the center of the board. Words can be placed across
- or down only. Except for the first word all new words need to adjoin the
- current words that are on the board.
-
- To allow the computer to play and to determine the correctness of words
- the program is equipped with a (limited) dictionary. If you intend to place
- new words on the board that do not occur in the dictionary the program
- will ask you to verify the correctness of the word. If confirmed, the new
- words will be added to the dictionary and the game continues with the next
- player. If cancelled, no words are added and you need to think of something
- new.
-
- If you want to place a word on the board you need to click on the board on the
- square where the word should start (this square is hilited from the other
- squares). You should fill in the text field after the label "Player Word" with
- the full word. Furthermore you should select the direction in which the new
- word should be placed on the board (either the "Horizontal" or "Vertical"
- alternative of "Direction"). The word will be placed on the board when the
- "Place Word" button has been pressed.
-
- If you are not content with your current set of available letters you can trade
- them all by clearing the text field after the label "Player Word". The program
- will then provide you with a new set of letters, but note that your turn is over.
-
- The set of available letters is displayed at the left of the game window.
-
- The game is over as soon as there are no more letters available and both players
- can't think of any new words. You can ofcourse always start a new game during
- a match.
-
- When quitting the program it is checked if any new words have been added to the
- dictionary. If this is the case the program will ask you if you want to save them
- to the dictionary in order to memorise them. If confirmed they will be added to
- the dictionary, if cancelled they are not. If no words were added then the program
- simply quits quietly.
-
- \bCustomising scrabble
- The source code of this program has been set up to be customised to language and
- platform. The language and platform independent code is formed by the following
- modules:
-
- scrabble.icl (the main module)
- board.(d/i)cl
- graphics.(d/i)cl
- state.(d/i)cl
- types.(d/i)cl
-
- The platform dependent code can be found in the module systemsettings.(d/i)cl.
- The language dependent code is formed by the module language.(d/i)cl which contains
- the name of the appropriate dictionary file and the help file that you are now
- reading.
-
- The scrabble project needs to locate these files. Set up the appropriate paths locating
- the platform and language dependent modules and recompile the scrabble program.
- \EndHelp